Yellow disk - it explodes when a terminal is activated.A maximal reach of an explosion caused by one disk is 3x3 squares. Their behaviour is similar to snik snak's, but if electron is detonated in reach of an explosion, infotrons appear. If the player contacts with them, Murphy explodes. They move along other elements (also other snik snaks). Infotron - an element which specified amount is required to complete a level.Unlike a base, Murphy cannot use it to move above in the gravity mode. If a player enters a square containg a bug when a spark appears, Murphy explodes and the game ends. In the gravity mode, Murphy can move above only by eating base. Murphy can remove and replace it with an empty space. It falls if there's an empty space below it. It can be pushed horizontally by Murphy if it's not blocked by another element. A few elements (like electrons, snik snaks, zonks or infotrons) can move through them. Murphy - a red ball controlled by the player.14 elements exist in the game, but some of them do not appear in every level. Every element has its own appearance and behaviour. Levels in Supaplex are made of different elements. In the main menu you can make new player profiles, choose levels and change settings. Although, to fully complete the game, the player has to finish skipped levels as well. It is possible to skip three levels to make the game easier. Murphy is controlled by using arrow keys and space. To complete a level, they must collect a specific amount of infotrons and reach the exit. In Supaplex, the player controls a red ball called Murphy. Michael Stopp - graphics, most of levels.Philip Jespersen - programming, a few levels.There is also an open source 1:1 reimplementation of the game called OpenSupaplex that runs on many platforms, like PS Vita and Nintendo Switch. The developers of Supaplex declared the software as freeware. Later it was ported Supaplex to MS-DOS and Appple Macintosh. Initially, the game was programmed for Amiga. The authors had to change the title since the name Think! was already registered. They called their game Think! and sold it to Digital Integration. In 1991, creators of the game, Swiss students, decided to make a clone of Boulderdash.
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